Welcome to Flickie Island! No, that isn't your host, Mr. Dork; it's Robotnik and the only R&R he's here for is "rob and roboticize". He demonstrates his scientific knowledge by saying that the "flora and fauna bloom not with flowers, but with precious gemstones." I should HOPE that the fauna doesn't bloom; unless you're a Chia Pet, animals can't grow much that blooms. Stick with the bots, Ivo! The only local fauna, BTW, are the terminally cute Flickie Birds (or is that "Flicky Birds"?). In addition to having those baby heads with the big, appealing eyes, they have no natural enemies and are thus unafraid of strangers. So it's an easy matter for Robotnik (and they don't come any stranger than him!) to roboticize them and begin scouring the island for a Chaos Emerald.
As our guys arrive offshore, Tails takes to the air to intercept what he thinks is a flock of friendlies. However, the Flickiebots don't treat him any better than the Wing Dingoes did in "Southern Crossover" and he dives into the drink. Which is actually pretty fortunate because the sea water serves to deroboticize the birdies. Tails is pulled aboard Rotor's bathysphere where he puts one hand behind his head in a weird gesture. That hand CAN'T belong to Sonic because HIS right hand is leaning on the bathysphere. Unless Sonic has grown a second right arm when I wasn't looking. Or maybe Tails is trying to dry himself off by doing the Macarena. For the record, Bill Mauldin once drew a cartoon for "Stars and Stripes" showing three guys and SEVEN HANDS clearly visible. You're in good company, Art. [Yet another note to Ken Penders: If you do subtle and it doesn't work, you'll soon discover that everybody's an art critic!].
After an implausible bit of business to confirm the effects of sea water on Flickiebots [I'm sorry, no matter how fast Sonic was working, the only kind of water that can act that way within the realities of molecular chemistry is the kind of water you get when the outdoor temperature drops below 32 degrees Fahrenheit], Sonic leaves Rotor and Tails to deal with the Flickiebot flock while he skitters to shore. They arm themselves with supersoakers and Gallagher risks incurring the wrath of leathernecks everywhere with that "Semper Fi" gag.
We take our leave of the birdbath sequence and follow Sonic inland. With the aid of a Flickie Bird, he comes across Robotnik as he discovers a Ring/"dimensional portal". After about three pages of toing and froing wherein Sonic gives Robotnik a wedgie (actually, the more I think about it, the more in-character it seems), Robotnik jumps into the Ring with Sonic right behind him.
The following two pages I'll have to assume are an accurate representation of the relevant level in the game. Nice artwork by Mawhinney in the service of crass commercialism. And someone will have to explain that "Is this the end of Rico?" gag to me.
Anyway, just when it looks like Sonic has got this thing all wrapped up, he finds himself wrapped up in Robotnik's cape as the Big Guy goes after the Chaos Emerald. He finds it in the head of a giant stone Flickie Bird which COMES ALIVE when the stone is removed. As Ivo Robotnik wonders if Indiana Jones ever had days like this, Sonic has a bad case of deja vu. He's been there and done that when a Zone collapses. Giving himself a case of the shakes, he manages to bust out of the cape and escape the Flickie Zone before it collapses. Robotnik manages to escape as well, but the emerald disappeared down a Flickie Bird's gullet. He further discovers that the Flickiebots have all been deroboticized, the roboticizer he brought to the island has been smashed by Tails and Rotor, and the exoskeletal battlesuit that got trashed in the Zone was what got him there in the first place. Well, it hasn't been his day, his week, his month or...hey, you know how the tune goes!
I'll be the first to admit that I approached this issue with a certain amount of fear and loathing. I thought the story idea would be too slight and that the end-result would be nothing but a glorified print ad for the game cart. I've never been so happy to have been proven wrong. This story worked for me! The narrative was strong and devoid of puns in favor of actual humor, so mush so that it was easy to forgive some of the lapses like the business with the waterball. This is Gallagher's best work to date, even eclipsing "Rage Against The Machine" which I HAD thought his strongest. And Mawhinney's artwork is as great as ever, even with that ambiguous hand bit on page 10. And I don't know if the Flickies are depicted here as they exist in the game, but they are a rare bird indeed: minor characters who have great breakout potential. I don't know who gets the credit for their design, but the more I look at them the more I can see that the four basic Flickies might each plausibly possess well-defined personalities (despite their limited vocabularies). My favorite is the lavender Flickie with the "pigtails", BTW. Brilliant, and a good reason to double-bag this one!
Sonic Blast: What A Blast! -- I suppose one of the perks of working in the comics industry is getting to test-fly a game if you're going to adapt it. Don't rub it in, Fred. Another plug for the outsides and the insides of "Knuckles: The Dark Legion". I'm a little more interested in Knuckles bio than I am in the cover art. And #45 features the return of Mobie (so what?) and the continuation of Knuckles' Quest. We also see Sonic and Geoffrey comparing dental plans on the cover of #46, and get an (unexplained) sneak at part of the cover of #47.
Favorites: Kelly Griner's drawing of Sally and Aura Moser's envelope art. As for Ginger Hartman's envelope art, too bad Archie couldn't have enlarged it a bit--it's a bear trying to read those word balloons! Speaking of bears, head for the hills cause Mobie's back in town. Personally, I'd rather commune with a Care Bear!