Sonic Special #4, 1998
Review by Dan
Drazen
Spaz/Harvo cover: Sonic
standing like Luke Skywalker in the old "Star Wars" posters, holding aloft
the Sword of Acorns. In the background are Uncle Chuck and King Acorn.
Spaz/Harvo frontispiece: in the words of the Firesign Theater's
Peter Bergman: "Now I'm going to repeat that again for those of you on
drugs": Sonic standing like Luke Skywalker in the old "Star Wars" posters,
holding aloft the Sword of Acorns. In the background are Uncle Chuck and
King Acorn. Actually, there's a little more to THIS version, but not much,
and it's mostly around the edges and in the background. But why use a
modified enlargement of the frontispiece art for the cover? "Deadline pressures"
is the best explanation I can come up with; certainly, it's the most charitable.
Story: Karl Bollers
Pencil: Sam Maxwell
Inking: Pam Eklund
Color: Karl Bollers
Lettering: Vickie Williams
Editorial: G-Force
"Pippin looked out from the shelter of Gandalf's cloak." Oops; right
title, wrong story....
"Dusk." Not a bad opening, really. "Mobotropolis' anthropomorphic
citizenry" watch as "the Royal Skyship" (which looks a little like it's
on loan from Bruce Wayne) lands under the watchful eye of King Acorn.
"And what does this all mean?" For one thing, it means that the Knothole
crowd changed planes somewhere between Sonic #56
and this installment; they were last seen getting on what looked like a
Boeing 757 at the end of "Immortality is Forever and I Am He and You Are
Me and We Are All Together." True Fact: I recently received an e-mail
from Art Mawhinney (I'm not worthy!!!) who said that it's tough doing art
for a story after you haven't worked on a few installments -- the continuity
is miles ahead of you. So we'll let that pass. I'm feeling so generous
I won't even beat up on Sam Maxwell for BLOWING a plot point on Page 3.
I won't beat up on him YET, anyway.
Kingie greets the troops, saying that he's "fully recovered."
Gee, that green, faceted complexion could've fooled me. But he makes it
clear that he's talking about his attitude, because he then announces that
he's called off the dismantling that he ordered during "Rise of the Robians"
(Sonic #55). This prompts question marks to
start floating above the heads of the characters, who suddenly start playing
hardball devil's advocate and accusing the roboticized Mobians of planning
a surprise attack....
OK, at this point, I had question marks floating above MY head!
This struck me as such a break of character I actually started reading
the story over again. And it only got worse as Sonic bad-mouths Uncle
Chuck AND his parents! This apparently is enough to push the Mad Monarch
over the brink into total crystallization and a complete reversal of his
reversal as he issues the dismantling order yet again! Looks like the
cover art isn't the only example of deja vu on display here.
We then cut to "several hours later" as what reminds me of Thunderbird
#2 is coming in for a landing carrying...the Knothole gang? This is turning
out to be a bumpy ride, for them AND the reader.
Our heroes appear to have landed (quite roughly) in the middle
of a police action, with the "guards" (several Mobians of undetermined
species) so intent on what they're doing they ignore Sally and the others.
Sonic gets the attention of one guard, who informs them that the dismantling
is going on but the roboticized Mobians (sorry, I don't like the term "Robians")
aren't going along with it. And Antoine asks the same question I had:
how could the Knothole crowd be in two places at once? The explosion of
their airship (which has been burning merrily away in the background all
this time) puts a stop to that line of questioning as everyone takes cover
in that most basic of plot devices, an abandoned building.
OK, so it's NOT abandoned: Uncle Chuck and some other armed roboticized
Mobians are inside. The overwhelming sentiment is to ventilate the furries,
but Sonic does an admirable two-step: first he disarms the unfriendlies,
then he pleads with Uncle Chuck (to the extent that he's allowed to emote)
to believe him: "I've never lied to you and I'm not gonna start now! Lies
were what kept us apart...." This concept seems to have eluded the Floating
Island's Guardians, for whom secrecy and covert operation appear to be
abiding principles. Just as Sonic and Uncle Chuck appear to be on the
verge of turning to the same page of the hymnal, Uncle Chuck takes a direct
hit from a blaster.
I'd like to report that there's not a dry eye in the house as
Sonic's uncle meets his maker, but this IS a Sonic comic we're talking
about so there isn't an eye in the house that ISN'T dry. Not that Sam
Maxwell doesn't try for some emotional impact in the second and third panels
on Page 15 (I THINK it's Page 15 -- they're unnumbered for whatever reason)
where Sonic COULD be crying if you used your imagination. Anyway, the
guard who did the nasty trips over the duffle bag containing the Sword
of Acorns which Sonic is about to use to skewer the guy when who shows
up to try to talk Sonic down but...his parents. Sonic relents, the Sword
goes FWAASH (great, a sword with a speech impediment!), and it's migraines
all around. Not only is everyone momentarily blinded, but Uncle Chuck
is resurrected. It appears that the Sword does a lot
more
than leach energy from Chaos Emeralds, especially When Used for Good Instead
of Evil. The guard then tells Sally he doesn't know what's going on.
Show of hands: who can relate? He claims he's suffered a blackout since
their arrival at the Castle...yeah, but WHICH arrival? I counted two!
When in doubt blame it on magic, and thanks to Sam Maxwell's broad hint
back on Page 3 panel 2 [see left], the number
of suspects is conveniently narrowed down to one.
We next see Sonic back at the palace calling out Naugus, who has
taken up residence in the King's corpus. It appears that Sonic is about
to be ambushed by palace guards (I say "appears" because the layout is
a little confusing) but once more the Sword neutralizes the spell the guards
were under. Sonic then pursues the King to the roof where the mineralized
monarch threatens to jump. Sonic calls Naugus' bluff, the King goes bungee
jumping without a cord, Sonic dives after him with sword in hand, there's
another FWAASH, and we see both of them on the ground apparently shaken
but otherwise unharmed. The King credits the deus ex machina (Sword) with
having saved them, but goes on to say that though he isn't possessed by
Naugus anymore, he's stuck with being crystallized. Sally responds with
a heartfelt: "Oh, Dad! I don't care! I love you crystallized or not!"
Which would have made a great moment if it hadn't been shrunk to the size
of a postage stamp and tucked into the corner of another panel where we
see several Mobians do their best to give themselves hernias while trying
to dislodge the Sword from a stone in which it has embedded itself. Yeah,
the old King Arthur bit. The King steps up to the plate, extracts the
Sword, it gives off yet another FWAASH and...
We are now on the last page of the story, and the captions on
this page deserve to be quoted in their entirety:
And when the light given off from the magical relic fades, the ruler
stands restored, a creature of flesh and blood. On his head rests the
real Crown of Acorns...restored from the "Hall of Limbo!" A place that
was never too far from the King--for the "Hall of Limbo" was in his own
mind all along! The End.
I've seen abrupt endings, I've seen ambiguous endings, I've seen trick
endings, but my immediate reaction was that this was a STUPID ending!
Maybe not on a par with the ending of "Altered States" but still pretty
stupid! As a way of pulling together the story from its origin back in
Sonic #42, it works. But by blithely stating
that the "Hall of Limbo" was all in the King's head Karl Bollers drains
the whole "Knuckles' Quest" arc of any real significance. Not that I was
ever able to take its dimestore mumbo-jumbo and patently phoney characters
all that seriously, but to dismiss it so freely is a little disconcerting.
It reminded me of several things, neither of them complimentary to Karl
Bollers as a writer: I was reminded of the ending of "Through The Looking
Glass" where Alice wonders aloud whether the foregoing was her dream or
her kitten's. It also reminded me of the handcuff bit from "Who Framed
Roger Rabbit?": "You mean to tell me you could have gotten out of those
cuffs at any time!?" "No, not ANY time; only when it was funny!"
OK, maybe the King also needed the Royal Toad Sticker to make
the transformation work, and the solution WAS, I'll admit, something of
a surprise, but the narrative rhythm (already undercut by the beginning
interlude which must have taken place within the King's subjective reality)
came to a screeching halt at the end. There was no sense of resolution,
except in the last panel of the last page. The ending felt like: "Let's
wrap this thing up and get out of here!" Karl Bollers is a good writer,
though his talent comes through here only in small moments such as when
Sonic bends over his fallen Uncle Chuck. The narrative should have been
a LOT more satisfying than this, and might have been with a less-abrupt
ending.
Sam Maxwell's art is becoming more solid, and this script gives
him a chance to work with a wider emotional range (the dictates of Sega
notwithstanding). It half-worked: Sonic's face showed more variety but
Sally wore the same exact expression half the time. Maxwell's use of character
silhouettes is becoming something of a stylistic trademark. Sometimes
it works; in the last panel, actually showing the character's faces as
they react to the King's restoration might have made the sequence too melodramatic.
Sometimes it doesn't, as in the infamous panel on page 3 where he throws
in Naugus's shadow as a tease. And he shouldn't be afraid of using actual
animal species for his models-- I had no idea what kind of animal several
of the supporting players were supposed to be, especially the guard who
blasted the (temporary) hole in Uncle Chuck. The story is a turning-point
in the Sonic continuity, but it feels like they took the corner too sharply.
And while we're busy cleaning out the Sonic closet...
Story: Mike Gallagher
Pencil: Nelson Ortega
Ink: Pam Eklund
Color: Karl Bollers
Lettering: Vickie Williams
By now, we all know that this "anticipated narrative" was originally
left on the cutting-room floor. In fact, this probably ISN'T the dregs
of "Endgame" that never saw the light of day. For one thing, Archie apparently
learned its lesson and assigned ONE artist and ONE writer to handle what,
in the original, was probably divided up among several writers and artists.
For another, this particular installment, with padding at the front and
the back, goes for 16 pages and wouldn't account for ALL the pages that
were cut from Ken Penders' anticipated 40-page version of "The Big Goodbye."
Finally, there were so many OTHER plot holes in "The Big Goodbye" that
this story doesn't really explain much BESIDES the Downunda subplot.
Antoine seems to have gotten over the case of testosterone poisoning
he suffered in "The Map" (Battle Royal special),
and he and Bunnie are once again an item as the coosome twosome begin the
flashback. Let's look at the original set-up: Bunnie and Antoine have
been chained to the wall of a cell by Crocbot. Bunnie's been hot-wired
to blow Antoine's head off should she move her robotic limbs. Walt Wallaby
and Barby Koala happen to share the cell. Unlike the bad continuity shown
by Sam Maxwell in "Escape From The Floating Island" (Sonic
#49), Barby looks beaten up throughout. I haven't made up my mind
whether or not that's a good thing. Bunnie slips her one non-bionic limb
free but a fat lot of good THAT does because she can't undo the lock on
Antoine's collar. Barby comes to the rescue with a set of Knuckles-like
claws she had installed at the Deus Ex Machina Plastic Surgery Clinic.
I mean, c'mon! THAT one's from so far out in left field it's ridiculous!
Moments later there's an explosion, and the Com-Bot standing guard
outside their cell assumes that Antoine's collar got too tight all of a
sudden. Entering the cell expecting to find some crispy critters, he's
jumped by the four prisoners who then beat up on some more Combots and
release the other Downunda Freedom Fighters. Meanwhile at the loading
dock Crocbot demonstrates the ongoing lack of honor among villains by instructing
a Com-Bot to install a "miniature thermo-nuclear timebomb" in Robotnik's
war room. What IS this with Gallagher and nuclear weaponry? (c.f. "Mecha
Madness"). Just then, the Downundas jump the Com-bots while Crocbot gets
the call from Robotnik that established the one solid link between this
story and the Endgame arc.
Bunnie and Antoine, meanwhile, have slipped aboard the transport
and find themselves "in the communication nerve center" where they JUST
HAPPEN to access Robotnik blabbing his head off about the Ultimate Annihilator
without his specifying exactly HOW it's supposed to wipe Knothole out of
existence. Bunnie does some channel-surfing and also JUST HAPPENS to discover
that one of the Combots is carrying a nuclear device. They get the device,
Antoine announces their plan to install it in the war room, they jump ship;
that's about it, really.
I counted THREE separate explanations of what happened to Robotnik
and his mad scheme in the climax of "The Big Goodbye":
1. There was a bomb in the War Room and it went off, destroying
the Ultimate Annihilator (page 18, panel 2);
2. The wires on the Ultimate Annihilator got crossed and it blew
up (page 19, panel 5);
3. The Ultimate Annihilator worked as advertised, but only annihilated
Robotnik because Snively reprogrammed it (page 24, panel 4).
THIS story alters NONE of the confusion left over from Sonic
#50 while throwing its weight behind Theory #1, but despite that it
still proves to be a pretty standard Escape from the Heavily-armed Fortress
story. I sort of like Nelson Ortega's almond-eyed Bunnie, but everything
else was routine. And of course this story begs the question of why Archie
didn't run this story (or what had been planned for it) SIX MONTHS AGO
when "Endgame" wrapped up. Still, this is probably as close to "Endgame:
The Director's Cut" as we're going to get. It serves as a reminder of
how coherent the story arc COULD have been.
Fan Art: Taking a cue from the cover of the Sonic Blast special,
Cara Allen of Saskatchewan does a VERY strong Knuckles rendering, complete
with faux reliefs; Andrew Dickman does a dynamic Sonic in motion; and Melissa
Curtin sends in a nice piece of envelope art. The box in the corner suggests
sending fan art to "Sonic Special Fan Art #4." Wait a minute, I thought
THIS PAGE was the Fan Art for Sonic Special #4! 'Scuse me, I'm getting
a headache.
FWAASH!
"Now I'm going to repeat that again for those of you on drugs...."